NPR Prototype
https://www.youtube.com/watch?v=pVaqeG2t_GA
以下古いテキスト 適宜消す
---
現在(2024.08.08)、Blender FoundationはNPRのためシステムのデザインを行っている
from blender.chat
https://gyazo.com/c83ca3f2d8f38fc541e90c6565378925
dillongooのメッセージ from BNPR discord server
oh yeah we're directly involved :megooshades: the workshop was productive. We'll be contributing not just ideas but also directly contributing code down the line. The design itself will have "preprocessing" but not by simply evaluating it before PBR, which would complicate the design. Instead, we'll be exposing certain pre passes in the NPR tree that so we can access them in the "postprocessing" NPR step. It should give a good amount of flexibility for both characters and environments. The goal is that it'll give us everything Goo Engine does at the very least, and ideally more.
What ends up in the final design is still yet to be seen since we're still in the very early stages, but I figured I'd provide some context on our goals and thought process. Will keep you guys posted :katsunod:
Dillon Goo Studiosは7月にBlender Foundationと一週間ミーティングした
Blender Foundationとわりと密接に開発するらしい
事実Light Linking機能はこの間mergeされてたし
今後しばらく数バージョン先までリリースはされない
5.0以降ぐらいかなあ
NPR Prototypeというブランチはすでに公開されている
NPR node group
shaderで計算したものnpr node groupで取得することができる
better Shader to RGBというわけ
NPR input
combine
diffuse
diffuse direct
diffuse indirect
specular color
specular direct
specular indirect
これらは出力としてはimageになっている
NPR refraction
combined color
position
image sample
Image(Shaderで取得した結果)をDistortすることができる
将来的な機能
screenspace effects
curvature
painterlyeffect
kuwahara
custom filter
screen sampling custom refraction
custom lighting parameters
light info node
script node
GLSL!
Goo Engineは4.2以降開発しない
ほぼLTSみたいになる